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Bear in mind I’m brand new to Crackdown, so my response may significantly juxtapose the feelings of a long-time fan.
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It’s not awful or even all that boring, but the gameplay isn’t anything we haven’t already experienced in the series twelve-year history. I hate to say it, but Crackdown 3 would more than likely pale in comparison to other open world games released over a decade ago like Infamous, Prototype, and Borderlands. I love jumping around the city and blowing stuff up, but I can’t imagine this is the follow-up fans deserve. In small doses, the action’s a lot of fun. Overall, Crackdown 3 feels like an Xbox 360 title running in 4K. We’ll share an impressions piece of our multiplayer reactions once we’ve experienced all Wrecking Zone has to offer. Years ago, the tech demo showing it off was what initially garnered my interest in the game. I’m ultimately disappointed that destruction didn’t make the final cut of the campaign. The cloud-powered destruction is pretty remarkable to behold, but the game modes themselves severely lack inspiration and my concerns with the game’s mechanics remain.
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However, the little time I spent with it at a recent preview event suggests it has the potential to be one of the more interesting features of the game overall. Wrecking Zone, Crackdown 3’s fully destructible multiplayer mode recently became available, so, unfortunately, I haven’t experienced enough of it to provide final impressions. The audio isn’t bad, and I don’t even consider the game ugly, it just doesn’t look or sound unique in any way. Weapons pack an appropriate audible punch, explosions sound intense, vehicles sound the way you may expect, and the music isn’t particularly memorable. Light rays bleeding through gaps between buildings cast some impressive shadows, and the neon glow of the city at night looks excellent. Lighting is one of the better visual aspects. I get it, it’s a comic book inspired world, and the art style reflects that design, but it looks dated. The graphics are crystal clear, but textures are rather lackluster. It’s a feature I appreciate, but one I never took advantage of.Ĭrackdown 3 is proof that a 4K resolution doesn’t always equate to a pretty display overall. One may have higher driving and explosive skills while another has agility and firearm prowess. Each avatar begins with an allotted skillset. I’m sure the other agents have their perks, but there’s nothing quite like hearing Crews demand gravity to fuck off for ten hours. Naturally, I rolled as Daddy Duck himself, Terry Crews, from beginning to end. Interestingly, you’re able to swap your agent’s avatar at will. I admire the system of acquiring intel on bosses to unlock their strongholds, but the battles themselves aren’t remotely memorable. Objectives litter the map, and I eventually reached a trance-like state of mind as I moved from one to the next until the city was cleared and the bosses vanquished.
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Sure, you’ll free refugees from prisons or a group of thugs from time to time, but I didn’t necessarily care about what I was doing.
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NPC’s exist, but interactions don’t occur, and you’re essentially instructed on how to feel about the state of the city by the voices in your earpiece. The game world itself is colorful and packed with towering buildings, small neighborhoods, and twisting highways, but ultimately feels pretty lifeless. Enemy types vary a bit between factions, but combat felt incredibly repetitive until reaching a high power level at the end of the game, but by then it was too little too late. While it’s necessary here, it feels like a dated mechanic and quickly leads to combat encounters feeling relatively stale. I get it, even a strong sense of aim assist would make hitting targets especially tricky while you’re flying around at high speeds, but strictly locking onto enemies just isn’t satisfying. Crackdown’s emphasis on verticality certainly spices up the action, but even after hours of brutal combat, I still don’t love the lock-on function. Once I got a taste of increased agility, I invested hours into leaping around the city in a high-soaring collectathon.
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I definitely caught the orb bug while I was at it.
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